The demons have risen once again, and now it is up to you, and your friends, to stop them. It’s Diablo made simple, and with the introduction of legendary items and some late-game difficulty bumps, it could be a great Diablo game in its own right. It’s fun because, despite the fact it’s now on the phone, it feels authentic to the series in both gameplay and art style. I came away from Diablo Immortal with hope. So, we’re looking at a lot of those types of endgame systems, and kind of figuring out what makes sense.” Diablo Immortal is mobile, and it’s fun “We love the way particularly in Diablo III: Rebirth Souls, the legendary items really allowed you to change the way that you play and change the way skills worked. We are looking to have legendary items,” Cheng said. “What I can tell you is that it’s an online social experience and we expect the social aspect to playing a part in the end game. Legendary items will also play a big role in the game, as in past titles, though the demo didn’t hint at just how powerful those items will be.ĭuring the Diablo Immortal group interview, Wyatt Cheng, Principal Game Designer at Blizzard, said the Diablo Immortal team is looking to Diablo 3 for inspiration. It worth mentioning that loot is not shared, so what you see is yours for the taking. Inventory management is still a mystery as the demo wouldn’t allow us to access character inventory so it’s unclear how and if this system will change. Mobile game or not, Diablo Immortal is fun and feels authentic in both gameplay and art style. I also grouped with others for a dungeon and killed a boss together, which was where the demo ended. We often helped one another in enemy dense areas, and it was explosive chaotic fun. I encountered many other players through my exploration. Yet the game makes another important franchise first – it’s an MMO. It’s a social experienceĭiablo Immortal is a mobile game, and that’s taken most the headlines. If you’re new to the series, then you’ll pick up on it quickly and in return, learn to play a minimalist version of a Diablo game in the process. I can say that if you’ve played a Diablo game before, this game will sound, look, feel, and play like you’d expect with little explanation required. Blizzard promises we’ll see a similar difficulty curve in Diablo Immortal, but I wasn’t able to see that in my demo. On the other hand, all past Diablo game were easy at first, and Diablo III is never a challenge if you don’t turn up the difficulty. The simplicity makes it hard to see Diablo Immortal keeping its players entertained for very long without upping the difficulty or adding some worthwhile incentives. Yes, Diablo Immortal is a mobile game, but it’s also another important franchise first – an MMO.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |